Headphones Market Size By Application, Industry Analysis Report, Regional Outlook (North America, Europe, Asia Pacific, Middle East & Africa, And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Financial Impact Analysis)
ID : MRU_
8692 | Date :
Jan, 2023 | Pages :
192 | Region : Global |
Publisher : 99 Strategy
Earphones and headphones are electrical accessories worn on the ear, which when connected with electrical appliances such as mobile phones, tablets, laptops, MP3 players etc. give direct concentrated sound output. With increasing adoption of mobile phones and tablets there is a significant growth observed in the adoption of earphones and headphones. Earphones and headphones are of two types – wired and wireless. Wired earphones and headphones are connected to the electrical device with the help of a wire while wireless earphones and headphones are connected to the electrical device via Bluetooth. These earphones and headphones include behind-the-head, over-the head and in-ear.
The increased sale of mobile devices is one of the primary growth factors for the headphones market. The increasing sale of smartphones and tablets is driving the growth of the headphones market. Also, these devices are equipped with consumer-grade headphones. Factors such as the growing demand for mobile devices along with accessories such as headphones is providing traction to the growth of the global earbuds market.
The trend of product miniaturization will drive the growth of the earphones market till the end of the forecast period. Supported by the technological advances in the nanochip technology that resulted in the development of wireless headphones, the size of headphones will decrease further to enable the headphones to fit perfectly in the human ear. Apple AirPods contribute extensively to product miniaturization and manufacturers are attempting to follow this product innovation. Miniature headsets are also having increased aesthetic appeal, in comparison to large headsets.
The earphone and headphone market in APEJ region is expected to be the largest revenue generator by 2030, and is expected to account for a revenue of US$ 14,896.2 Mn by 2030 end, owing to the increasing adoption of mobile phones and tablets in the region. Region wise, the market in North America is estimated to be the second largest regional market in the global earphone and headphone market with market revenue anticipated to be worth US$ 4,932.9 Mn by the end of 2030.
The Global Headphones Market size was xxx million USD with a CAGR xx % from 2018- 2022. It will stretch to xxx million USD in 2023 with a CAGR of xx % from 2023-2030.
As the report focuses on global Headphones Market, mainly in Europe and Asia Pacific, North America, Middle East and Africa, and South America. This report segmented the Market on the basis of regions, manufacturers, applications, and type.
in addition, this report introduces Market competition situation among the vendors and company profile, besides, Market price analysis and value chain features are covered in this report.
In Market segmentation by manufacturers, the report covers the following companies-
Apple
Bose
Samsung Electronics
Sennheiser electronic
Skullcandy
SONY
In Market segmentation by geographical regions, the report has analyzed the following regions- North America (USA, Canada and Mexico) Europe (Germany, France, UK, Russia and Italy) Asia-Pacific (China, Japan, Korea, India and Southeast Asia) South America (Brazil, Argentina, Columbia etc.) Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types covers:
In-Ear
Over-Ear
On-Ear
In Market segmentation by applications :
Fitness
Gaming
Virtual Reality
Music & Entertainment
Apart from the drivers, restraints, and opportunities, the report also offers competitive landscape, including various growth strategies adopted by profiled players for establishing significant position in the industry. The segmentation included in the comprehensive report will help respectable manufacturers to set up their processing units in the regions and increase their global presence. This would also benefit the industry and increase the company\'s product portfolio.
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the Headphones Market for the forecast period 2023-2030?
• What are the driving forces in the Headphones Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the Headphones industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Headphones Market Size Growth Rate by Type (2020-2030)
1.3.2 In-Ear
1.3.3 Over-Ear
1.3.4 On-Ear
1.4 Market Segment by Application
1.4.1 Global Headphones Market Share by Application (2020-2030)
1.4.2 Fitness
1.4.3 Gaming
1.4.4 Virtual Reality
1.4.5 Music & Entertainment
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Headphones Market Size
2.1.1 Global Headphones Revenue 2015-2030
2.1.2 Global Headphones Sales 2015-2030
2.2 Headphones Growth Rate by Regions
2.2.1 Global Headphones Sales by Regions 2018 - 2022
2.2.2 Global Headphones Revenue by Regions 2018 - 2022
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Headphones Sales by Manufacturers
3.1.1 Headphones Sales by Manufacturers 2018 - 2022
3.1.2 Headphones Sales Market Share by Manufacturers 2018 - 2022
3.2 Revenue by Manufacturers
3.2.1 Headphones Revenue by Manufacturers (2018 - 2022)
3.2.2 Headphones Revenue Share by Manufacturers (2018 - 2022)
3.2.3 Global Headphones Market Concentration Ratio (CR5 and HHI)
3.3 Headphones Price by Manufacturers
3.4 Key Manufacturers Headphones Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Headphones Market
3.6 Key Manufacturers Headphones Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Sales and Revenue for Each Type
4.1.1 In-Ear Sales and Revenue (2018 - 2022)
4.1.2 Over-Ear Sales and Revenue (2018 - 2022)
4.1.3 On-Ear Sales and Revenue (2018 - 2022)
4.2 Global Headphones Sales Market Share by Type
4.3 Global Headphones Revenue Market Share by Type
4.4 Headphones Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Headphones Sales by Application
6 United States
6.1 United States Headphones Breakdown Data by Company
6.2 United States Headphones Breakdown Data by Type
6.3 United States Headphones Breakdown Data by Application
7 European Union
7.1 European Union Headphones Breakdown Data by Company
7.2 European Union Headphones Breakdown Data by Type
7.3 European Union Headphones Breakdown Data by Application
8 China
8.1 China Headphones Breakdown Data by Company
8.2 China Headphones Breakdown Data by Type
8.3 China Headphones Breakdown Data by Application
9 Rest of World
9.1 Rest of World Headphones Breakdown Data by Company
9.2 Rest of World Headphones Breakdown Data by Type
9.3 Rest of World Headphones Breakdown Data by Application
9.4 Rest of World Headphones Breakdown Data by Countries
9.4.1 Rest of World Headphones Sales by Countries
9.4.2 Rest of World Headphones Revenue by Countries
9.4.3 Japan
9.4.4 Korea
9.4.5 India
9.4.6 Southeast Asia
10 Company Profiles
10.1 Apple
10.1.1 Apple Company Details
10.1.2 Company Description and Business Overview
10.1.3 Sales, Revenue and Market Share of Headphones
10.1.4 Headphones Product Introduction
10.1.5 Apple Recent Development
10.2 Bose
10.2.1 Bose Company Details
10.2.2 Company Description and Business Overview
10.2.3 Sales, Revenue and Market Share of Headphones
10.2.4 Headphones Product Introduction
10.2.5 Bose Recent Development
10.3 Samsung Electronics
10.3.1 Samsung Electronics Company Details
10.3.2 Company Description and Business Overview
10.3.3 Sales, Revenue and Market Share of Headphones
10.3.4 Headphones Product Introduction
10.3.5 Samsung Electronics Recent Development
10.4 Sennheiser electronic
10.4.1 Sennheiser electronic Company Details
10.4.2 Company Description and Business Overview
10.4.3 Sales, Revenue and Market Share of Headphones
10.4.4 Headphones Product Introduction
10.4.5 Sennheiser electronic Recent Development
10.5 Skullcandy
10.5.1 Skullcandy Company Details
10.5.2 Company Description and Business Overview
10.5.3 Sales, Revenue and Market Share of Headphones
10.5.4 Headphones Product Introduction
10.5.5 Skullcandy Recent Development
10.6 SONY
10.6.1 SONY Company Details
10.6.2 Company Description and Business Overview
10.6.3 Sales, Revenue and Market Share of Headphones
10.6.4 Headphones Product Introduction
10.6.5 SONY Recent Development
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Headphones Sales Channels
11.2.2 Headphones Distributors
11.3 Headphones Customers
12 Market Forecast
12.1 Global Headphones Sales and Revenue Forecast 2020-2030
12.2 Global Headphones Sales Forecast by Type
12.3 Global Headphones Sales Forecast by Application
12.4 Headphones Forecast by Regions
12.4.1 Global Headphones Sales Forecast by Regions 2020-2030
12.4.2 Global Headphones Revenue Forecast by Regions 2020-2030
12.5 United States Market Forecast
12.6 European Union Market Forecast
12.7 China Market Forecast
12.8 Rest of World
12.8.1 Japan
12.8.2 Korea
12.8.3 India
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
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