Home Entertainment Market Size By Application, Industry Analysis Report, Regional Outlook (North America, Europe, Asia Pacific, Middle East & Africa, And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Recession Impact Analysis)
ID : MRU_
5470 | Date :
Jan, 2023 | Pages :
180 | Region : Global |
Publisher : 99 Strategy
Home entertainment, both as service and devices, is growing at a steady rate. Viewers can access digital video contents through a number of platforms such as YouTube and Netflix. Contents on these platforms are available either for free or on a subscription basis. Home entertainment devices allow users to play movies and TV shows on other electronic devices. Users can enhance, integrate, and manage the media streaming for live or on-demand content.
Currenrly, people live modern lifestyles with higher standard of living due to increased disposable income. Also, the use of machines at home or at workplaces makes life of people easier. Home entertainment devices have become one of the important parts of today\'s lifestyle of individuals. A home entertainment device is a set of video and audio components which provides the similar exciting experience of watching a movie inside a cinema theater in the comfort of one\'s own living room. The demand for innovative, smart, connected, and quality devices at home has become a trend due to rising standard of living and changing lifestyles. This factor has great impact on the home entertainment devices market. Various types of home entertainment devices are available in the market with a range of features. The smart connected entertainment devices are popular in urban homes. The market includes a number of consumer electronic products such as television sets, audio equipment, video players & recorders, and gaming devices. A home entertainment system should have good audio output coming from the speakers. Some consumers buy additional audio equipment such as subwoofers and other audio devices for better experience.
North America, South America (SA),and Middle East & Africa (MEA). Asia Pacific region provides substantial growth opportunities for the growth of the home entertainment devices market over the next few years due to changing lifestyle of people in emerging economies.
The Global Home Entertainment Market was valued at xxx million USD with a CAGR xx% from 2018-2022. Subsequently, it will touch xxx million USD in 2023 with a CAGR xx % from 2023-2030.
In the global Home Entertainment Market, This report focuses particularly in North America, South America, Europe and Asia-Pacific, and Middle East and Africa. This report classifies the Market on the basis of application, type, regions, and manufactures.
In Market segmentation by manufacturers, the report covers the following companies-
Sony Corporation
Apple
Panasonic Corporation
LG Electronics
Samsung
Bose Corporation
Sennheiser Electronic
Microsoft Corporation
Koninklijke Philips
Mitsubishi Electric Corporation
In Market segmentation by geographical regions, the report has analysed the following regions-
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types :
Audio Equipment
Video Devices
Gaming Consoles
In Market segmentation by applications :
Online Retail
Offline Retail
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the Home Entertainment Market for the forecast period 2023-2030?
• What are the driving forces in the Home Entertainment Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the Home Entertainment industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Home Entertainment Market Size Growth Rate by Type (2020-2030)
1.3.2 Audio Equipment
1.3.3 Video Devices
1.3.4 Gaming Consoles
1.4 Market Segment by Application
1.4.1 Global Home Entertainment Market Share by Application (2020-2030)
1.4.2 Online Retail
1.4.3 Offline Retail
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Home Entertainment Market Size
2.1.1 Global Home Entertainment Revenue 2015-2030
2.1.2 Global Home Entertainment Sales 2015-2030
2.2 Home Entertainment Growth Rate by Regions
2.2.1 Global Home Entertainment Sales by Regions 2018 - 2022
2.2.2 Global Home Entertainment Revenue by Regions 2018 - 2022
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Home Entertainment Sales by Manufacturers
3.1.1 Home Entertainment Sales by Manufacturers 2018 - 2022
3.1.2 Home Entertainment Sales Market Share by Manufacturers 2018 - 2022
3.2 Revenue by Manufacturers
3.2.1 Home Entertainment Revenue by Manufacturers (2018 - 2022)
3.2.2 Home Entertainment Revenue Share by Manufacturers (2018 - 2022)
3.2.3 Global Home Entertainment Market Concentration Ratio (CR5 and HHI)
3.3 Home Entertainment Price by Manufacturers
3.4 Key Manufacturers Home Entertainment Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Home Entertainment Market
3.6 Key Manufacturers Home Entertainment Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Sales and Revenue for Each Type
4.1.1 Audio Equipment Sales and Revenue (2018 - 2022)
4.1.2 Video Devices Sales and Revenue (2018 - 2022)
4.1.3 Gaming Consoles Sales and Revenue (2018 - 2022)
4.2 Global Home Entertainment Sales Market Share by Type
4.3 Global Home Entertainment Revenue Market Share by Type
4.4 Home Entertainment Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Home Entertainment Sales by Application
6 United States
6.1 United States Home Entertainment Breakdown Data by Company
6.2 United States Home Entertainment Breakdown Data by Type
6.3 United States Home Entertainment Breakdown Data by Application
7 European Union
7.1 European Union Home Entertainment Breakdown Data by Company
7.2 European Union Home Entertainment Breakdown Data by Type
7.3 European Union Home Entertainment Breakdown Data by Application
8 China
8.1 China Home Entertainment Breakdown Data by Company
8.2 China Home Entertainment Breakdown Data by Type
8.3 China Home Entertainment Breakdown Data by Application
9 Rest of World
9.1 Rest of World Home Entertainment Breakdown Data by Company
9.2 Rest of World Home Entertainment Breakdown Data by Type
9.3 Rest of World Home Entertainment Breakdown Data by Application
9.4 Rest of World Home Entertainment Breakdown Data by Countries
9.4.1 Rest of World Home Entertainment Sales by Countries
9.4.2 Rest of World Home Entertainment Revenue by Countries
9.4.3 Japan
9.4.4 Korea
9.4.5 India
9.4.6 Southeast Asia
10 Company Profiles
10.1 Sony Corporation
10.1.1 Sony Corporation Company Details
10.1.2 Company Description and Business Overview
10.1.3 Sales, Revenue and Market Share of Home Entertainment
10.1.4 Home Entertainment Product Introduction
10.1.5 Sony Corporation Recent Development
10.2 Apple
10.2.1 Apple Company Details
10.2.2 Company Description and Business Overview
10.2.3 Sales, Revenue and Market Share of Home Entertainment
10.2.4 Home Entertainment Product Introduction
10.2.5 Apple Recent Development
10.3 Panasonic Corporation
10.3.1 Panasonic Corporation Company Details
10.3.2 Company Description and Business Overview
10.3.3 Sales, Revenue and Market Share of Home Entertainment
10.3.4 Home Entertainment Product Introduction
10.3.5 Panasonic Corporation Recent Development
10.4 LG Electronics
10.4.1 LG Electronics Company Details
10.4.2 Company Description and Business Overview
10.4.3 Sales, Revenue and Market Share of Home Entertainment
10.4.4 Home Entertainment Product Introduction
10.4.5 LG Electronics Recent Development
10.5 Samsung
10.5.1 Samsung Company Details
10.5.2 Company Description and Business Overview
10.5.3 Sales, Revenue and Market Share of Home Entertainment
10.5.4 Home Entertainment Product Introduction
10.5.5 Samsung Recent Development
10.6 Bose Corporation
10.6.1 Bose Corporation Company Details
10.6.2 Company Description and Business Overview
10.6.3 Sales, Revenue and Market Share of Home Entertainment
10.6.4 Home Entertainment Product Introduction
10.6.5 Bose Corporation Recent Development
10.7 Sennheiser Electronic
10.7.1 Sennheiser Electronic Company Details
10.7.2 Company Description and Business Overview
10.7.3 Sales, Revenue and Market Share of Home Entertainment
10.7.4 Home Entertainment Product Introduction
10.7.5 Sennheiser Electronic Recent Development
10.8 Microsoft Corporation
10.8.1 Microsoft Corporation Company Details
10.8.2 Company Description and Business Overview
10.8.3 Sales, Revenue and Market Share of Home Entertainment
10.8.4 Home Entertainment Product Introduction
10.8.5 Microsoft Corporation Recent Development
10.9 Koninklijke Philips
10.9.1 Koninklijke Philips Company Details
10.9.2 Company Description and Business Overview
10.9.3 Sales, Revenue and Market Share of Home Entertainment
10.9.4 Home Entertainment Product Introduction
10.9.5 Koninklijke Philips Recent Development
10.10 Mitsubishi Electric Corporation
10.10.1 Mitsubishi Electric Corporation Company Details
10.10.2 Company Description and Business Overview
10.10.3 Sales, Revenue and Market Share of Home Entertainment
10.10.4 Home Entertainment Product Introduction
10.10.5 Mitsubishi Electric Corporation Recent Development
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Home Entertainment Sales Channels
11.2.2 Home Entertainment Distributors
11.3 Home Entertainment Customers
12 Market Forecast
12.1 Global Home Entertainment Sales and Revenue Forecast 2020-2030
12.2 Global Home Entertainment Sales Forecast by Type
12.3 Global Home Entertainment Sales Forecast by Application
12.4 Home Entertainment Forecast by Regions
12.4.1 Global Home Entertainment Sales Forecast by Regions 2020-2030
12.4.2 Global Home Entertainment Revenue Forecast by Regions 2020-2030
12.5 United States Market Forecast
12.6 European Union Market Forecast
12.7 China Market Forecast
12.8 Rest of World
12.8.1 Japan
12.8.2 Korea
12.8.3 India
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
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