Inflight Entertainment (IFE) Market Size By Application, Industry Analysis Report, Regional Outlook (North America, Europe, Asia Pacific, Middle East & Africa, And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Financial Impact Analysis)
ID : MRU_
2116 | Date :
Jan, 2023 | Pages :
168 | Region : Global |
Publisher : 99 Strategy
Inflight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
The In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
The Global Inflight Entertainment (IFE) Market touched xxx million USD with a CAGR xx % from 2018-2022 around the world. In the future, it is predicted to reach xxx million USD in 2023 with a CAGR xx % from 2023-2030.
As the report focuses on global Inflight Entertainment (IFE) Market, mainly in Europe and Asia Pacific, North America, Middle East and Africa, and South America. This report segmented the Market on the basis of regions, manufacturers, applications, and type.
in addition, this report introduces Market competition situation among the vendors and company profile, besides, Market price analysis and value chain features are covered in this report.
In Market segmentation by manufacturers, the report covers the following companies-
Gogo LLC
Global Eagle Entertainment, Inc
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
In Market segmentation by geographical regions, the report has analyzed the following regions- North America (USA, Canada and Mexico) Europe (Germany, France, UK, Russia and Italy) Asia-Pacific (China, Japan, Korea, India and Southeast Asia) South America (Brazil, Argentina, Columbia etc.) Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types covers:
IFE Hardware
IFE Connectivity & Communication
IFE Content
In Market segmentation by applications :
Narrow Body Aircraft
Wide Body Aircraft
Other
Apart from the drivers, restraints, and opportunities, the report also offers competitive landscape, including various growth strategies adopted by profiled players for establishing significant position in the industry. The segmentation included in the comprehensive report will help respectable manufacturers to set up their processing units in the regions and increase their global presence. This would also benefit the industry and increase the company\'s product portfolio.
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the Inflight Entertainment (IFE) Market for the forecast period 2023-2030?
• What are the driving forces in the Inflight Entertainment (IFE) Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the Inflight Entertainment (IFE) industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Research Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Inflight Entertainment (IFE) Market Size Growth Rate by Type (2020-2030)
1.3.2 IFE Hardware
1.3.3 IFE Connectivity & Communication
1.3.4 IFE Content
1.4 Market Segment by Application
1.4.1 Global Inflight Entertainment (IFE) Market Share by Application (2020-2030)
1.4.2 Narrow Body Aircraft
1.4.3 Wide Body Aircraft
1.4.4 Other
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Production and Capacity Analysis
2.1.1 Global Inflight Entertainment (IFE) Production Value 2015-2030
2.1.2 Global Inflight Entertainment (IFE) Production 2015-2030
2.1.3 Global Inflight Entertainment (IFE) Capacity 2015-2030
2.1.4 Global Inflight Entertainment (IFE) Marketing Pricing and Trends
2.2 Key Producers Growth Rate (CAGR) 2020-2030
2.2.1 Global Inflight Entertainment (IFE) Market Size CAGR of Key Regions
2.2.2 Global Inflight Entertainment (IFE) Market Share of Key Regions
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Capacity and Production by Manufacturers
3.1.1 Global Inflight Entertainment (IFE) Capacity by Manufacturers
3.1.2 Global Inflight Entertainment (IFE) Production by Manufacturers
3.2 Revenue by Manufacturers
3.2.1 Inflight Entertainment (IFE) Revenue by Manufacturers (2018 - 2022)
3.2.2 Inflight Entertainment (IFE) Revenue Share by Manufacturers (2018 - 2022)
3.2.3 Global Inflight Entertainment (IFE) Market Concentration Ratio (CR5 and HHI)
3.3 Inflight Entertainment (IFE) Price by Manufacturers
3.4 Key Manufacturers Inflight Entertainment (IFE) Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Inflight Entertainment (IFE) Market
3.6 Key Manufacturers Inflight Entertainment (IFE) Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Production and Production Value for Each Type
4.1.1 IFE Hardware Production and Production Value (2018 - 2022)
4.1.2 IFE Connectivity & Communication Production and Production Value (2018 - 2022)
4.1.3 IFE Content Production and Production Value (2018 - 2022)
4.2 Global Inflight Entertainment (IFE) Production Market Share by Type
4.3 Global Inflight Entertainment (IFE) Production Value Market Share by Type
4.4 Inflight Entertainment (IFE) Ex-factory Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Inflight Entertainment (IFE) Consumption by Application
6 Production by Regions
6.1 Global Inflight Entertainment (IFE) Production (History Data) by Regions 2018 - 2022
6.2 Global Inflight Entertainment (IFE) Production Value (History Data) by Regions
6.3 United States
6.3.1 United States Inflight Entertainment (IFE) Production Growth Rate 2018 - 2022
6.3.2 United States Inflight Entertainment (IFE) Production Value Growth Rate 2018 - 2022
6.3.3 Key Players in United States
6.3.4 United States Inflight Entertainment (IFE) Import & Export
6.4 European Union
6.4.1 European Union Inflight Entertainment (IFE) Production Growth Rate 2018 - 2022
6.4.2 European Union Inflight Entertainment (IFE) Production Value Growth Rate 2018 - 2022
6.4.3 Key Players in European Union
6.4.4 European Union Inflight Entertainment (IFE) Import & Export
6.5 China
6.5.1 China Inflight Entertainment (IFE) Production Growth Rate 2018 - 2022
6.5.2 China Inflight Entertainment (IFE) Production Value Growth Rate 2018 - 2022
6.5.3 Key Players in China
6.5.4 China Inflight Entertainment (IFE) Import & Export
6.6 Rest of World
6.6.1 Japan
6.6.2 Korea
6.6.3 India
6.6.4 Southeast Asia
7 Inflight Entertainment (IFE) Consumption by Regions
7.1 Global Inflight Entertainment (IFE) Consumption (History Data) by Regions
7.2 United States
7.2.1 United States Inflight Entertainment (IFE) Consumption by Type
7.2.2 United States Inflight Entertainment (IFE) Consumption by Application
7.3 European Union
7.3.1 European Union Inflight Entertainment (IFE) Consumption by Type
7.3.2 European Union Inflight Entertainment (IFE) Consumption by Application
7.4 China
7.4.1 China Inflight Entertainment (IFE) Consumption by Type
7.4.2 China Inflight Entertainment (IFE) Consumption by Application
7.5 Rest of World
7.5.1 Rest of World Inflight Entertainment (IFE) Consumption by Type
7.5.2 Rest of World Inflight Entertainment (IFE) Consumption by Application
7.5.1 Japan
7.5.2 Korea
7.5.3 India
7.5.4 Southeast Asia
8 Company Profiles
8.1 Gogo LLC
8.1.1 Gogo LLC Company Details
8.1.2 Company Description and Business Overview
8.1.3 Production and Revenue of Inflight Entertainment (IFE)
8.1.4 Inflight Entertainment (IFE) Product Introduction
8.1.5 Gogo LLC Recent Development
8.2 Global Eagle Entertainment, Inc
8.2.1 Global Eagle Entertainment, Inc Company Details
8.2.2 Company Description and Business Overview
8.2.3 Production and Revenue of Inflight Entertainment (IFE)
8.2.4 Inflight Entertainment (IFE) Product Introduction
8.2.5 Global Eagle Entertainment, Inc Recent Development
8.3 Thales Group
8.3.1 Thales Group Company Details
8.3.2 Company Description and Business Overview
8.3.3 Production and Revenue of Inflight Entertainment (IFE)
8.3.4 Inflight Entertainment (IFE) Product Introduction
8.3.5 Thales Group Recent Development
8.4 Zodiac Aerospace
8.4.1 Zodiac Aerospace Company Details
8.4.2 Company Description and Business Overview
8.4.3 Production and Revenue of Inflight Entertainment (IFE)
8.4.4 Inflight Entertainment (IFE) Product Introduction
8.4.5 Zodiac Aerospace Recent Development
8.5 Honeywell International
8.5.1 Honeywell International Company Details
8.5.2 Company Description and Business Overview
8.5.3 Production and Revenue of Inflight Entertainment (IFE)
8.5.4 Inflight Entertainment (IFE) Product Introduction
8.5.5 Honeywell International Recent Development
8.6 Panasonic Avionics Corporation
8.6.1 Panasonic Avionics Corporation Company Details
8.6.2 Company Description and Business Overview
8.6.3 Production and Revenue of Inflight Entertainment (IFE)
8.6.4 Inflight Entertainment (IFE) Product Introduction
8.6.5 Panasonic Avionics Corporation Recent Development
8.7 Viasat Inc
8.7.1 Viasat Inc Company Details
8.7.2 Company Description and Business Overview
8.7.3 Production and Revenue of Inflight Entertainment (IFE)
8.7.4 Inflight Entertainment (IFE) Product Introduction
8.7.5 Viasat Inc Recent Development
8.8 Rockwell Collins
8.8.1 Rockwell Collins Company Details
8.8.2 Company Description and Business Overview
8.8.3 Production and Revenue of Inflight Entertainment (IFE)
8.8.4 Inflight Entertainment (IFE) Product Introduction
8.8.5 Rockwell Collins Recent Development
8.9 Lufthansa Systems GmbH & Co. Kg
8.9.1 Lufthansa Systems GmbH & Co. Kg Company Details
8.9.2 Company Description and Business Overview
8.9.3 Production and Revenue of Inflight Entertainment (IFE)
8.9.4 Inflight Entertainment (IFE) Product Introduction
8.9.5 Lufthansa Systems GmbH & Co. Kg Recent Development
8.10 SITAONAIR
8.10.1 SITAONAIR Company Details
8.10.2 Company Description and Business Overview
8.10.3 Production and Revenue of Inflight Entertainment (IFE)
8.10.4 Inflight Entertainment (IFE) Product Introduction
8.10.5 SITAONAIR Recent Development
9 Market Forecast
9.1 Global Market Size Forecast
9.1.1 Global Inflight Entertainment (IFE) Capacity, Production Forecast 2020-2030
9.1.2 Global Inflight Entertainment (IFE) Production Value Forecast 2020-2030
9.2 Market Forecast by Regions
9.2.1 Global Inflight Entertainment (IFE) Production and Value Forecast by Regions 2020-2030
9.2.2 Global Inflight Entertainment (IFE) Consumption Forecast by Regions 2020-2030
9.3 United States
9.3.1 Production and Value Forecast in United States
9.3.2 Consumption Forecast in United States
9.4 European Union
9.4.1 Production and Value Forecast in European Union
9.4.2 Consumption Forecast in European Union
9.5 China
9.5.1 Production and Value Forecast in China
9.5.2 Consumption Forecast in China
9.6 Rest of World
9.6.1 Japan
9.6.2 Korea
9.6.3 India
9.6.4 Southeast Asia
9.7 Forecast by Type
9.7.1 Global Inflight Entertainment (IFE) Production Forecast by Type
9.7.2 Global Inflight Entertainment (IFE) Production Value Forecast by Type
9.8 Consumption Forecast by Application
10 Value Chain and Sales Channels Analysis
10.1 Value Chain Analysis
10.2 Sales Channels Analysis
10.2.1 Inflight Entertainment (IFE) Sales Channels
10.2.2 Inflight Entertainment (IFE) Distributors
10.3 Inflight Entertainment (IFE) Customers
11 Opportunities & Challenges, Threat and Affecting Factors
11.1 Market Opportunities
11.2 Market Challenges
11.3 Porters Five Forces Analysis
12 Key Findings
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
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