Gaming Chairs Market Size By Application, Regional Outlook (North America, Europe, Asia Pacific, Middle East & Africa And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Recession Impact Analysis)
ID : MRU_
57481 | Date :
Jan, 2023 | Pages :
168 | Region : Global |
Publisher : Ri
Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers.
The mid-range segment accounted for the major shares of the gaming chair market and it is regarded as the most popular segment in the market. Mid-range gaming chairs provide lower height which helps reducing neck strain and proper armrests that help in reducing shoulder and arm pain. These factors play vital role in increasing the demand of this segment and in turn drive the gaming seat market.
This market study estimates that in terms of geographic regions, the Americas will be the major revenue contributor to the gaming chair market throughout the forecast period. Owing to the increasing popularity of gaming chair market in North America, the market is growing continuously in this region. The region conducts several game leagues such as MLB, NFL, and NBA due to which several sports lovers choose gaming as career option. This factor is triggering the growth of the gaming seat market in the Americas.
The Global Gaming Chairs Market had reached xxx million USD with a CAGR xx from 2018-2022. Later on, it will go to xxx million USD in 2023 with a CAGR xx % from 2023-2030.
In the global Gaming Chairs Market, This report focuses particularly in North America, South America, Europe and Asia-Pacific, and Middle East and Africa. This report classifies the Market on the basis of application, type, regions, and manufactures.
In Market segmentation by manufacturers, the report covers the following companies-
DXRacer
X Rocker
Arozzi
ThunderX3
Vertagear
Subsonic
SecretLab
N.Seat
Ace Bayou
Playseat
In Market segmentation by geographical regions, the report has analysed the following regions-
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types :
Rocker Chair
Racing Chair
Other
In Market segmentation by applications :
Internet Bars
Household
Other
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the Gaming Chairs Market for the forecast period 2023-2030?
• What are the driving forces in the Gaming Chairs Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the Gaming Chairs industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Gaming Chairs Market Size Growth Rate by Type (2020-2030)
1.3.2 Rocker Chair
1.3.3 Racing Chair
1.3.4 Other
1.4 Market Segment by Application
1.4.1 Global Gaming Chairs Market Share by Application (2020-2030)
1.4.2 Internet Bars
1.4.3 Household
1.4.4 Other
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Chairs Market Size
2.1.1 Global Gaming Chairs Revenue 2015-2030
2.1.2 Global Gaming Chairs Sales 2015-2030
2.2 Gaming Chairs Growth Rate by Regions
2.2.1 Global Gaming Chairs Sales by Regions 2015-2020
2.2.2 Global Gaming Chairs Revenue by Regions 2015-2020
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Gaming Chairs Sales by Manufacturers
3.1.1 Gaming Chairs Sales by Manufacturers 2015-2020
3.1.2 Gaming Chairs Sales Market Share by Manufacturers 2015-2020
3.2 Revenue by Manufacturers
3.2.1 Gaming Chairs Revenue by Manufacturers (2018-2022)
3.2.2 Gaming Chairs Revenue Share by Manufacturers (2018-2022)
3.2.3 Global Gaming Chairs Market Concentration Ratio (CR5 and HHI)
3.3 Gaming Chairs Price by Manufacturers
3.4 Key Manufacturers Gaming Chairs Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Gaming Chairs Market
3.6 Key Manufacturers Gaming Chairs Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Sales and Revenue for Each Type
4.1.1 Rocker Chair Sales and Revenue (2018-2022)
4.1.2 Racing Chair Sales and Revenue (2018-2022)
4.1.3 Other Sales and Revenue (2018-2022)
4.2 Global Gaming Chairs Sales Market Share by Type
4.3 Global Gaming Chairs Revenue Market Share by Type
4.4 Gaming Chairs Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Gaming Chairs Sales by Application
6 United States
6.1 United States Gaming Chairs Breakdown Data by Company
6.2 United States Gaming Chairs Breakdown Data by Type
6.3 United States Gaming Chairs Breakdown Data by Application
7 European Union
7.1 European Union Gaming Chairs Breakdown Data by Company
7.2 European Union Gaming Chairs Breakdown Data by Type
7.3 European Union Gaming Chairs Breakdown Data by Application
8 China
8.1 China Gaming Chairs Breakdown Data by Company
8.2 China Gaming Chairs Breakdown Data by Type
8.3 China Gaming Chairs Breakdown Data by Application
9 Rest of World
9.1 Rest of World Gaming Chairs Breakdown Data by Company
9.2 Rest of World Gaming Chairs Breakdown Data by Type
9.3 Rest of World Gaming Chairs Breakdown Data by Application
9.4 Rest of World Gaming Chairs Breakdown Data by Countries
9.4.1 Rest of World Gaming Chairs Sales by Countries
9.4.2 Rest of World Gaming Chairs Revenue by Countries
9.4.3 Japan
9.4.4 Korea
9.4.5 India
9.4.6 Southeast Asia
10 Company Profiles
10.1 DXRacer
10.1.1 DXRacer Company Details
10.1.2 Company Description and Business Overview
10.1.3 Sales, Revenue and Market Share of Gaming Chairs
10.1.4 Gaming Chairs Product Introduction
10.1.5 DXRacer Recent Development
10.2 X Rocker
10.2.1 X Rocker Company Details
10.2.2 Company Description and Business Overview
10.2.3 Sales, Revenue and Market Share of Gaming Chairs
10.2.4 Gaming Chairs Product Introduction
10.2.5 X Rocker Recent Development
10.3 Arozzi
10.3.1 Arozzi Company Details
10.3.2 Company Description and Business Overview
10.3.3 Sales, Revenue and Market Share of Gaming Chairs
10.3.4 Gaming Chairs Product Introduction
10.3.5 Arozzi Recent Development
10.4 ThunderX3
10.4.1 ThunderX3 Company Details
10.4.2 Company Description and Business Overview
10.4.3 Sales, Revenue and Market Share of Gaming Chairs
10.4.4 Gaming Chairs Product Introduction
10.4.5 ThunderX3 Recent Development
10.5 Vertagear
10.5.1 Vertagear Company Details
10.5.2 Company Description and Business Overview
10.5.3 Sales, Revenue and Market Share of Gaming Chairs
10.5.4 Gaming Chairs Product Introduction
10.5.5 Vertagear Recent Development
10.6 Subsonic
10.6.1 Subsonic Company Details
10.6.2 Company Description and Business Overview
10.6.3 Sales, Revenue and Market Share of Gaming Chairs
10.6.4 Gaming Chairs Product Introduction
10.6.5 Subsonic Recent Development
10.7 SecretLab
10.7.1 SecretLab Company Details
10.7.2 Company Description and Business Overview
10.7.3 Sales, Revenue and Market Share of Gaming Chairs
10.7.4 Gaming Chairs Product Introduction
10.7.5 SecretLab Recent Development
10.8 N.Seat
10.8.1 N.Seat Company Details
10.8.2 Company Description and Business Overview
10.8.3 Sales, Revenue and Market Share of Gaming Chairs
10.8.4 Gaming Chairs Product Introduction
10.8.5 N.Seat Recent Development
10.9 Ace Bayou
10.9.1 Ace Bayou Company Details
10.9.2 Company Description and Business Overview
10.9.3 Sales, Revenue and Market Share of Gaming Chairs
10.9.4 Gaming Chairs Product Introduction
10.9.5 Ace Bayou Recent Development
10.10 Playseat
10.10.1 Playseat Company Details
10.10.2 Company Description and Business Overview
10.10.3 Sales, Revenue and Market Share of Gaming Chairs
10.10.4 Gaming Chairs Product Introduction
10.10.5 Playseat Recent Development
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Gaming Chairs Sales Channels
11.2.2 Gaming Chairs Distributors
11.3 Gaming Chairs Customers
12 Market Forecast
12.1 Global Gaming Chairs Sales and Revenue Forecast 2020-2030
12.2 Global Gaming Chairs Sales Forecast by Type
12.3 Global Gaming Chairs Sales Forecast by Application
12.4 Gaming Chairs Forecast by Regions
12.4.1 Global Gaming Chairs Sales Forecast by Regions 2020-2030
12.4.2 Global Gaming Chairs Revenue Forecast by Regions 2020-2030
12.5 United States Market Forecast
12.6 European Union Market Forecast
12.7 China Market Forecast
12.8 Rest of World
12.8.1 Japan
12.8.2 Korea
12.8.3 India
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
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