Wearable Computing Market Size By Application, Industry Analysis Report, Regional Outlook (North America, Europe, Asia Pacific, Middle East & Africa, And South America), Growth Potential, Price Trends, Competitive Market Share & Forecast 2023 - 2030 (Financial Impact Analysis)
ID : MRU_
7006 | Date :
Jan, 2023 | Pages :
186 | Region : Global |
Publisher : 99 Strategy
Wearable computers, also known as wearables or body-borne computers,[1][2] are small computing devices (nowadays usually electronic) that are worn under, with, or on top of clothing.
The growth of wearable computing market is driven by increasing number of applications and growing investments in the wearable market.
The Global Wearable Computing Market was valued at xxx million USD with a CAGR xx% from 2018-2022. Subsequently, it will touch xxx million USD in 2023 with a CAGR xx % from 2023-2030.
In the global Wearable Computing Market, This report focuses particularly in North America, South America, Europe and Asia-Pacific, and Middle East and Africa. This report classifies the Market on the basis of application, type, regions, and manufactures.
In Market segmentation by manufacturers, the report covers the following companies-
Apple
Fitbit
Garmin
Jawbone
LG Electronics
Pebble Technology
Samsung Electronics
Sony
Zephyr Technology
In Market segmentation by geographical regions, the report has analysed the following regions-
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
In Market segmentation by types :
Computing Technologies
Display Technologies
Networking Technologies
Others
In Market segmentation by applications :
Fitness and Wellness Application
Medical and Healthcare
Enterprise and Industrial
Infotainment
Others
The research provides answers to the following key questions:
• What is the estimated growth rate and Market share and size of the Wearable Computing Market for the forecast period 2023-2030?
• What are the driving forces in the Wearable Computing Market for the forecast period 2023-2030?
• Who are the prominent Market players and how have they gained a competitive edge over other competitors?
• What are the Market trends influencing the progress of the Wearable Computing industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the Market hold for the prominent Market players? Any special requirements about this report, please let us know and we can provide custom report.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Major Manufacturers Covered in This Report
1.3 Market Segment by Type
1.3.1 Global Wearable Computing Market Size Growth Rate by Type (2020-2030)
1.3.2 Computing Technologies
1.3.3 Display Technologies
1.3.4 Networking Technologies
1.3.5 Others
1.4 Market Segment by Application
1.4.1 Global Wearable Computing Market Share by Application (2020-2030)
1.4.2 Fitness and Wellness Application
1.4.3 Medical and Healthcare
1.4.4 Enterprise and Industrial
1.4.5 Infotainment
1.4.6 Others
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Wearable Computing Market Size
2.1.1 Global Wearable Computing Revenue 2015-2030
2.1.2 Global Wearable Computing Sales 2015-2030
2.2 Wearable Computing Growth Rate by Regions
2.2.1 Global Wearable Computing Sales by Regions 2018 - 2022
2.2.2 Global Wearable Computing Revenue by Regions 2018 - 2022
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
3 Market Share by Manufacturers
3.1 Wearable Computing Sales by Manufacturers
3.1.1 Wearable Computing Sales by Manufacturers 2018 - 2022
3.1.2 Wearable Computing Sales Market Share by Manufacturers 2018 - 2022
3.2 Revenue by Manufacturers
3.2.1 Wearable Computing Revenue by Manufacturers (2018 - 2022)
3.2.2 Wearable Computing Revenue Share by Manufacturers (2018 - 2022)
3.2.3 Global Wearable Computing Market Concentration Ratio (CR5 and HHI)
3.3 Wearable Computing Price by Manufacturers
3.4 Key Manufacturers Wearable Computing Plants/Factories Distribution and Area Served
3.5 Date of Key Manufacturers Enter into Wearable Computing Market
3.6 Key Manufacturers Wearable Computing Product Offered
3.7 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Sales and Revenue for Each Type
4.1.1 Computing Technologies Sales and Revenue (2018 - 2022)
4.1.2 Display Technologies Sales and Revenue (2018 - 2022)
4.1.3 Networking Technologies Sales and Revenue (2018 - 2022)
4.1.4 Others Sales and Revenue (2018 - 2022)
4.2 Global Wearable Computing Sales Market Share by Type
4.3 Global Wearable Computing Revenue Market Share by Type
4.4 Wearable Computing Price by Type
5 Market Size by Application
5.1 Overview
5.2 Global Wearable Computing Sales by Application
6 United States
6.1 United States Wearable Computing Breakdown Data by Company
6.2 United States Wearable Computing Breakdown Data by Type
6.3 United States Wearable Computing Breakdown Data by Application
7 European Union
7.1 European Union Wearable Computing Breakdown Data by Company
7.2 European Union Wearable Computing Breakdown Data by Type
7.3 European Union Wearable Computing Breakdown Data by Application
8 China
8.1 China Wearable Computing Breakdown Data by Company
8.2 China Wearable Computing Breakdown Data by Type
8.3 China Wearable Computing Breakdown Data by Application
9 Rest of World
9.1 Rest of World Wearable Computing Breakdown Data by Company
9.2 Rest of World Wearable Computing Breakdown Data by Type
9.3 Rest of World Wearable Computing Breakdown Data by Application
9.4 Rest of World Wearable Computing Breakdown Data by Countries
9.4.1 Rest of World Wearable Computing Sales by Countries
9.4.2 Rest of World Wearable Computing Revenue by Countries
9.4.3 Japan
9.4.4 Korea
9.4.5 India
9.4.6 Southeast Asia
10 Company Profiles
10.1 Apple
10.1.1 Apple Company Details
10.1.2 Company Description and Business Overview
10.1.3 Sales, Revenue and Market Share of Wearable Computing
10.1.4 Wearable Computing Product Introduction
10.1.5 Apple Recent Development
10.2 Fitbit
10.2.1 Fitbit Company Details
10.2.2 Company Description and Business Overview
10.2.3 Sales, Revenue and Market Share of Wearable Computing
10.2.4 Wearable Computing Product Introduction
10.2.5 Fitbit Recent Development
10.3 Garmin
10.3.1 Garmin Company Details
10.3.2 Company Description and Business Overview
10.3.3 Sales, Revenue and Market Share of Wearable Computing
10.3.4 Wearable Computing Product Introduction
10.3.5 Garmin Recent Development
10.4 Jawbone
10.4.1 Jawbone Company Details
10.4.2 Company Description and Business Overview
10.4.3 Sales, Revenue and Market Share of Wearable Computing
10.4.4 Wearable Computing Product Introduction
10.4.5 Jawbone Recent Development
10.5 LG Electronics
10.5.1 LG Electronics Company Details
10.5.2 Company Description and Business Overview
10.5.3 Sales, Revenue and Market Share of Wearable Computing
10.5.4 Wearable Computing Product Introduction
10.5.5 LG Electronics Recent Development
10.6 Pebble Technology
10.6.1 Pebble Technology Company Details
10.6.2 Company Description and Business Overview
10.6.3 Sales, Revenue and Market Share of Wearable Computing
10.6.4 Wearable Computing Product Introduction
10.6.5 Pebble Technology Recent Development
10.7 Samsung Electronics
10.7.1 Samsung Electronics Company Details
10.7.2 Company Description and Business Overview
10.7.3 Sales, Revenue and Market Share of Wearable Computing
10.7.4 Wearable Computing Product Introduction
10.7.5 Samsung Electronics Recent Development
10.8 Sony
10.8.1 Sony Company Details
10.8.2 Company Description and Business Overview
10.8.3 Sales, Revenue and Market Share of Wearable Computing
10.8.4 Wearable Computing Product Introduction
10.8.5 Sony Recent Development
10.9 Zephyr Technology
10.9.1 Zephyr Technology Company Details
10.9.2 Company Description and Business Overview
10.9.3 Sales, Revenue and Market Share of Wearable Computing
10.9.4 Wearable Computing Product Introduction
10.9.5 Zephyr Technology Recent Development
11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Wearable Computing Sales Channels
11.2.2 Wearable Computing Distributors
11.3 Wearable Computing Customers
12 Market Forecast
12.1 Global Wearable Computing Sales and Revenue Forecast 2020-2030
12.2 Global Wearable Computing Sales Forecast by Type
12.3 Global Wearable Computing Sales Forecast by Application
12.4 Wearable Computing Forecast by Regions
12.4.1 Global Wearable Computing Sales Forecast by Regions 2020-2030
12.4.2 Global Wearable Computing Revenue Forecast by Regions 2020-2030
12.5 United States Market Forecast
12.6 European Union Market Forecast
12.7 China Market Forecast
12.8 Rest of World
12.8.1 Japan
12.8.2 Korea
12.8.3 India
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer
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